The Dusk Circus
An experiential, digital, design-research event exploring the emotional and environmental needs of future creators 🌀 2021
What
The Dusk Circus was an experiential design research experiment, bringing together a diverse range of 24 creators, including psychedelic therapists, circus directors, improv actors, videographers, and game designers, to learn about the conditions needed to imagine great play experiences. We took a tool that folks had strong and limiting associations with – Miro, and transformed it into a journey-based experience full of delight, mystery, feelings, and relationships.
Why & Who
While there is a lot of focus on the logistical, functional, financial tools for creatives, there is a dearth of thick, inspiring, tended space where creatives get to be the ones who are cared for. In other words…“You don’t do yoga in a dumpster.” We produced the Dusk Circus to test hypotheses we had about what creators might need, and about what makes for great play. This digital event was a collaboration between an interaction designer, a graphic designer, a creative technologist, and myself (playing the role of experience lead, design researcher, and circus director).
Emergent questions
What do creators need in order to imagine and make the future of great play experiences?
How do you build environments and experiences that nurture both individual and collective creativity?
How do you make something that feels like magic?
Find out more
Want to do experiential design research? Send me an email to chat.